RLLib  0.1
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Nrl
 CAngleClass representing an angle in radian
 CBundleA bundle is a collection of files packed in a big single file
 CByteStreamThis class represents a data stream containing a variable number of bytes
 CEntityAn entity represents anything present in the scene, such as platforms, items, cameras, sounds, lights, etc
 CEntityLocationStructure representing the location of an entity in a scene file
 CFilePathStructure containing a normalized file path
 CFilePropertiesThis structure holds properties about a file in the bundle
 CFileReaderThe file reader provides features to read bytes from a binary file
 CFileWriterThe file reader provides features to write bytes into a binary file
 CGameThis class represents the game itself
 CSceneThe scene represents a world filled with entities that the game engine can run and display
 CVector2Structure representing a two-dimensional vector
 CVector3Structure representing a three-dimensional vector