Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼Nrl | |
CAngle | Class representing an angle in radian |
CBundle | A bundle is a collection of files packed in a big single file |
CByteStream | This class represents a data stream containing a variable number of bytes |
CEntity | An entity represents anything present in the scene, such as platforms, items, cameras, sounds, lights, etc |
CEntityLocation | Structure representing the location of an entity in a scene file |
CFilePath | Structure containing a normalized file path |
CFileProperties | This structure holds properties about a file in the bundle |
CFileReader | The file reader provides features to read bytes from a binary file |
CFileWriter | The file reader provides features to write bytes into a binary file |
CGame | This class represents the game itself |
CScene | The scene represents a world filled with entities that the game engine can run and display |
CVector2 | Structure representing a two-dimensional vector |
CVector3 | Structure representing a three-dimensional vector |