Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
| ▼Nrl | |
| CAngle | Class representing an angle in radian |
| CBundle | A bundle is a collection of files packed in a big single file |
| CByteStream | This class represents a data stream containing a variable number of bytes |
| CEntity | An entity represents anything present in the scene, such as platforms, items, cameras, sounds, lights, etc |
| CEntityLocation | Structure representing the location of an entity in a scene file |
| CFilePath | Structure containing a normalized file path |
| CFileProperties | This structure holds properties about a file in the bundle |
| CFileReader | The file reader provides features to read bytes from a binary file |
| CFileWriter | The file reader provides features to write bytes into a binary file |
| CGame | This class represents the game itself |
| CScene | The scene represents a world filled with entities that the game engine can run and display |
| CVector2 | Structure representing a two-dimensional vector |
| CVector3 | Structure representing a three-dimensional vector |